Here is the second and final part of my Hitman Absolution character renders.
Read Part 1 for more background on how the work was done. This is still just a tiny part of the characters I did for the game. What you see are the actual low poly game assets I created for the game. Each character is about 12.000 faces (triangles) and uses 120 bones.
I created the in-game version of Agent 47 for Hitman Absolution and wanted to created a few renders of him to show of here. So based on the game assets I created these high resolution renders in 3ds Max.
I made this a while ago, but never really finished it. Thought it was a shame to let it go to waste, so I made a Wallpaper of what I had done, just in case some of the RIFTS RPG fans out there might like it.
I’m a big fan of Adam Hughes interpretation of DC Comics’ Catwoman, so I decided to create this tribute to the character in 3D. I really love the fifties style in this version of the character and feel this is what the real Catwoman should look and be like. If Adam Hughes sees this one day, I hope he approves.
I modeled almost everything in Zbrush and did the rendering in 3ds Max using Mental Ray.